All Project Zomboid Towns (Build 42)
Build 42 rebuilt Knox Country's original towns building-by-building and added three entirely new ones. Instead of one "best town," each has a different risk/reward profile — this table is a starting point before you commit a save to one.
| Town | Status in Build 42 | Known for | Best for |
|---|---|---|---|
| Muldraugh | Rebuilt | Starting-town familiarity, dense residential rows | New players who want a known layout |
| Riverside | Rebuilt | Smaller footprint, river access | Quieter early game, water-adjacent bases |
| Rosewood | Rebuilt | Mixed commercial/residential, moderate density | Balanced loot vs. zombie pressure |
| West Point | Rebuilt | Police station, hospital, dense downtown | Combat-focused or loot-heavy runs |
| Fallas Lake | Rebuilt | Lakeside houses with garages | Water access, boat/dock bases |
| Ekron | New in Build 42 | Pig farm, scrapyard, gas station | Rural resource runs, lower zombie density |
| Irvington | New in Build 42 | Smaller new settlement, additional POIs | Exploration, less-traveled loot |
| Brandenburg | New in Build 42 | Police station, school, hardware store, firehouse | Full-service base with minimal renovation |
What Changed About the Original Towns
In Build 41, many buildings across Knox Country's towns shared repeated layouts — the same house template copy-pasted down a street. Build 42's first wave of rebuilds (Muldraugh, Riverside, Rosewood, West Point, and Fallas Lake) gave every structure a distinct floor plan, varied fencing, and unique entry points, so scouting one house no longer tells you what's behind the next door. Combined with roughly 1,400 individually designed buildings and 20,000 new tiles across the county, familiar towns from earlier builds are worth re-exploring even if you've played them for years.
The Three New Towns
Ekron, Irvington, and Brandenburg are new additions that came with the westward map expansion. Ekron leans rural and resource-focused, with a pig farm, scrapyard, and gas station giving it strong early-game material access without West Point's zombie density. Brandenburg is closer to a self-contained town in miniature — a police station, school, large hardware store, and a firehouse with a garage, kitchen, and living quarters that needs comparatively little renovation to become a working base. Irvington is the smallest of the three and rewards players who want to explore ground most of the playerbase hasn't fully mapped yet.
Basements Are Spread Across All of Them
Roughly 400 procedural and 75 hand-built basements are distributed county-wide, not concentrated in any one town — see the basements guide for what makes them worth finding.
How to Choose Between These Towns
If this is your first Build 42 save, weigh three things rather than picking on reputation alone.Zombie density is the biggest early-game risk factor — West Point and dense residential stretches of Muldraugh punish mistakes fast, while Ekron and Irvington are far more forgiving while you learn the game's systems. Loot depth favors the opposite end: West Point's hospital and police station, and Brandenburg's hardware store and firehouse, hold more of the specialized gear (weapons, medical supplies, tools) that rural towns simply don't stock. Familiaritymatters too — Muldraugh, Riverside, Rosewood, West Point, and Fallas Lake are Build 41 towns rebuilt in place, so a player who already knows their general layout gets a head start that Ekron, Irvington, and Brandenburg can't offer on a first visit. A common approach is starting in a lower-density town like Ekron or Riverside to bank skills and supplies, then relocating toward a loot-rich town like West Point or Brandenburg once your character and base can handle the added risk.